Thursday 31 August 2017

RP15C: 3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting


The 3ds Max 2018 - Getting Started with Modeling, Texturing, and Lighting textbook is divided into two parts. Part A covers modeling whereas Part B covers shading and lighting techniques in 3ds Max 2018. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling, shading, and lighting in 3ds Max . This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV Mapping, and Lighting. From the very first pages, the users of the book will learn how to effectively use 3ds Max for modeling, shading, and lighting surfaces.

The strength of this book is that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One unit of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for the hands-on exercises of this unit.

Wednesday 30 August 2017

RP14C: 3ds Max 2018 - Getting Started with Standard Materials and Lights


The 3ds Max 2018 - Getting Started with Standard Materials and Lights textbook textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning texturing and lighting in 3ds Max. This brilliant guide takes you step-by-step through the whole process of texturing, UV Mapping, and Lighting. From the very first pages, the users of the book will learn how to effectively use 3ds Max for shading and lighting surfaces.

The strength of this book is that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One unit of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for the hands-on exercises of this unit.

Monday 21 August 2017

RP13C: Beginner’s Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio

The Beginner’s Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio textbook is divided into two parts. Part A covers modeling in 3ds Max 2018 whereas part B covers CINEMA 4D R18 Studio.

This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D.

This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling.

RP12C: Beginner’s Guide to Create Models With CINEMA 4D R18 Studio

The Beginner’s Guide to Create Models With CINEMA 4D R18 Studio textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D.

This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises.

RP11C: Beginner’s Guide to Create Models With 3ds Max 2018

The Beginner’s Guide to Create Models With 3ds Max 2018 textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling in 3ds Max.

This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard-surface modeling.

Saturday 8 April 2017

RP10C: Shading, Lighting, and Rendering Techniques with CINEMA 4D R18 Studio [With Videos for Hands-on Exercises]



The Shading, Lighting, and Rendering Techniques with CINEMA 4D Studio R18 textbook textbook offers a hands-on exercises based strategy and introduces digital artists to various rendering concepts in CINEMA 4D Studio R18. This brilliant guide takes you step-by-step through the whole process of shading, lighting, and rendering. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for creating great looking renders.

The strength of this book that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. One chapter of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop. Videos are provided for all hands-on exercises of the book.

Note: This title does not have a CD with it. The videos are available for download along with other resources used in the book.

Monday 24 October 2016

RP08C: Modeling and Texturing Techniques with 3ds Max 2017 - The Ultimate Beginner’s Guide, 2nd Edition

The Modeling and Texturing Techniques with 3ds Max 2017 - The Ultimate  Beginner’s Guide, 2nd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max and interested in learning modeling and texturing in 3ds Max.

This brilliant guide takes you step-by-step through the whole process of modeling and texturing. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard surface modeling and shading surfaces.