The Modeling Techniques with 3ds Max 2016 and CINEMA 4D R17 Studio - The Ultimate Beginner’s Guide textbook is divided into two parts. Part A covers modeling in 3ds Max 2016 whereas part B covers CINEMA 4D R17 Studio.
This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D.
This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling.
Part A - 3ds Max 2016
Unit MI1 - Introduction to 3ds Max - I
Unit MI2 - Introduction to 3ds Max - II
Unit MM1 - Working with Geometric Primitives and Architectural Objects
Unit MM2: Working with Polygons
Unit MM3: Working with Shapes
Unit MM4: Modifiers
Part B - CINEMA 4D R17 Studio
Unit CI1: Introducing CINEMA 4D R17 Studio
Unit CI2: Tools of the Trade
Unit CM1: Spline Modeling
Unit CM2: Polygon Modeling
This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D.
This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling.
What you need?
To complete the examples and hands-on exercises in this book, you need 2016 version of Autodesk 3ds Max and R17 Studio version of CINEMA 4D.What are the main features of the book?
- The book is written using 3ds Max 2016 and CINEMA 4D R17 Studio in an easy to understand language.
- Polygon and Spline modeling techniques covered.
- All modifiers/deformers explained.
- 29 Hands-on exercises and 19 practical tests to hone your skills.
- Detailed coverage of tools and features.
- Additional tips, guidance, and advice is provided.
- Important terms are in bold face so that you never miss them.
- Support for technical aspect of the book.
- 3ds Max/CINEMA 4D files and textures used are available for download from the accompanying website.
How This Book Is Structured?
This book is divided into following units:Part A - 3ds Max 2016
Unit MI1 - Introduction to 3ds Max - I
- Navigating the workspace
- Customizing the interface
- Understanding various UI components
- Working with the file management commands
- Setting preferences for 3ds Max
- Understanding workspaces
- Understanding the enhanced menu system
- Working with viewports
- Setting preferences for the viewports
- Creating objects in the scene
- Selecting objects
- Using the navigational gizmos
- Moving, rotating, and scaling objects
- Getting help
Unit MI2 - Introduction to 3ds Max - II
- Working with templates
- Creating clones and duplicates
- Understanding hierarchies
- Working with the Scene and Layer Explorers
- Understanding the Mirror tool, the Select and Place tool, and the Select and Manipulate tool
- Working with the Align tool and the Array tool
- Working with precision and drawing aids
- Understanding modifiers, and normals
Unit MM1 - Working with Geometric Primitives and Architectural Objects
- Creating and modifying Standard Primitives
- Creating and modifying Extended Primitives
- Working with the Architectural objects
- Setting the project folder
- Using the Align and Mirror tools
- Creating clones
- Using the Scene Explorer
- Creating a group
- Setting grid spacings
- Using Transform Type-In dialog
- Using Array dialog
- Specifying units for the scene
Unit MM2: Working with Polygons
- Working with the polygon modeling tools
- Using the polygon modeling techniques
- Selecting polygon sub-object
- Transforming sub-objects
- Soft selecting sub-objects
- Unit M5: Graphite Modeling Tools
- Working with the Graphite Modeling Tools
- Selecting sub-objects
- Creating models using the tools available in the Ribbon
Unit MM3: Working with Shapes
- Generate planar and 3d surfaces
- Paths and shapes for the loft components
- Generate extrusions
- Generate revolved surfaces
- Define motion path for animations
Unit MM4: Modifiers
- Using modifiers
- Stack display
- Object-space modifiers vs World-space modifiers
- How transform affects modifiers
Part B - CINEMA 4D R17 Studio
Unit CI1: Introducing CINEMA 4D R17 Studio
- Navigating the workspace
- Customizing the interface
- Understanding various UI components
- Setting preferences for CINEMA 4D
- Understanding layouts
- Moving, rotating, and scaling objects
- Managers, and Browsers
- Getting help
Unit CI2: Tools of the Trade
- Creating guides in the editor view
- Interactively placing lights and adjusting their attributes in the scene
- Measuring angles and distances
- Working with Workplanes
- Arranging, duplicating, and randomizing objects
- Correcting lens distortions
- Creating virtual walkthroughs
Unit CM1: Spline Modeling
- Splines tools and modeling techniques
- Generator command group
Unit CM2: Polygon Modeling
- Polygons components
- Polygon modeling techniques
- Selection tools
- Polygons structure tools
- Splines structure tools
- Modeling Objects
- Deformers
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