Tuesday 31 May 2016

RP04C: Modeling Techniques with 3ds Max 2017 and CINEMA 4D R17 Studio - The Ultimate Beginner's Guide

The Modeling Techniques with 3ds Max 2017 and CINEMA 4D R17 Studio - The Ultimate Beginner’s Guide textbook is divided into two parts. Part A covers modeling in 3ds Max 2017 whereas part B covers CINEMA 4D R17 Studio.

This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D.

This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling.



What you need?

To complete the examples and hands-on exercises in this book, you need 2017 version of Autodesk 3ds Max and R17 Studio version of CINEMA 4D.

What are the main features of the book?

  • The book is written using 3ds Max 2017 and CINEMA 4D R17 Studio in an easy to understand language.
  • Polygon and Spline modeling techniques covered.
  • All modifiers/deformers explained.
  • 37 Hands-on exercises and 19 practical tests to hone your skills.
  • Detailed coverage of tools and features.
  • Additional tips, guidance, and advice is provided.
  • Important terms are in bold face so that you never miss them.
  • Support for technical aspect of the book.
  • 3ds Max/CINEMA 4D files and textures used are available for download from the accompanying website.

How This Book Is Structured?

This book is divided into following units:

Part A - 3ds Max 2017

Unit MI1 - Introduction to 3ds Max - I
  • Navigating the workspace
  • Customizing the interface
  • Understanding various UI components
  • Working with the file management commands
  • Setting preferences for 3ds Max
  • Understanding workspaces
  • Understanding the enhanced menu system
  • Working with viewports
  • Setting preferences for the viewports
  • Creating objects in the scene
  • Selecting objects
  • Using the navigational gizmos
  • Moving, rotating, and scaling objects
  • Getting help

Unit MI2 - Introduction to 3ds Max - II
  • Working with templates
  • Creating clones and duplicates
  • Understanding hierarchies
  • Working with the Scene and Layer Explorers
  • Understanding the Mirror tool, the Select and Place tool, and the Select and Manipulate tool
  • Working with the Align tool and the Array tool
  • Working with precision and drawing aids
  • Understanding modifiers, and normals

Unit MM1 - Working with Geometric Primitives and Architectural Objects
  • Creating and modifying Standard Primitives
  • Creating and modifying Extended Primitives
  • Working with the Architectural objects
  • Setting the project folder
  • Using the Align and Mirror tools
  • Creating clones
  • Using the Scene Explorer
  • Creating a group
  • Setting grid spacings
  • Using Transform Type-In dialog
  • Using Array dialog
  • Specifying units for the scene

Unit MM2: Working with Polygons
  • Working with the polygon modeling tools
  • Using the polygon modeling techniques
  • Selecting polygon sub-object
  • Transforming sub-objects
  • Soft selecting sub-objects
  • Unit M5: Graphite Modeling Tools
  • Working with the Graphite Modeling Tools
  • Selecting sub-objects
  • Creating models using the tools available in the Ribbon

Unit MM3: Working with Shapes
  • Generate planar and 3d surfaces
  • Paths and shapes for the loft components
  • Generate extrusions
  • Generate revolved surfaces
  • Define motion path for animations

Unit MM4: Modifiers
  • Using modifiers
  • Stack display
  • Object-space modifiers vs World-space modifiers
  • How transform affects modifiers

Unit MBME1 - Bonus Hands-on Exercises

Part B - CINEMA 4D R17 Studio

Unit CI1: Introducing CINEMA 4D R17 Studio
  • Navigating the workspace
  • Customizing the interface
  • Understanding various UI components
  • Setting preferences for CINEMA 4D
  • Understanding layouts
  • Moving, rotating, and scaling objects
  • Managers, and Browsers
  • Getting help

Unit CI2: Tools of the Trade
  • Creating guides in the editor view
  • Interactively placing lights and adjusting their attributes in the scene
  • Measuring angles and distances
  • Working with Workplanes
  • Arranging, duplicating, and randomizing objects
  • Correcting lens distortions
  • Creating virtual walkthroughs

Unit CM1: Spline Modeling
  • Splines tools and modeling techniques
  • Generator command group

Unit CM2: Polygon Modeling
  • Polygons components
  • Polygon modeling techniques
  • Selection tools
  • Polygons structure tools
  • Splines structure tools
  • Modeling Objects
  • Deformers

Unit CBEM1: Bonus Hands-on Exercises

Is the book available in other languages?

Not yet, if you are interested in translating this book, contact us.

What do I need to know?

No experience needed.

Can I reuse the 3ds Max and CINEMA 4D files provided by you?

Absolutely, you are free to modify and use the files.

Is the technical support available?

Yes, if you face any problem related to the technical aspect of the book, submit your query using the tech support from on our website. Our technical team will get back to you ASAP.

Still have questions?

No problem, contact us, we are more than ready to provide answers to your questions.

Buy

Buy Paperback Edition from Amazon UK



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